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The canvas is a node-based workspace. You add nodes, connect their outputs to other nodes’ inputs, and run the graph to generate or edit media. Connections are typed, so the canvas only lets you make links that make sense.

Building a graph

  • Right-click the canvas to open the add menu and spawn a node (Image, Video, or Utility). Nodes appear where you clicked.
  • Drag a file from your computer or the media library onto the canvas to create a reference node.
  • Connect nodes by dragging from one node’s output handle to another’s input.
  • Right-click a node for its actions — duplicate, delete, run, and configuration.

Nodes

Nodes are grouped in the library exactly as they appear on the palette.

Image

Video

Utility

Models

Generation nodes let you choose a model to match the job: Aspect ratios and other options are validated per model, so the canvas only offers settings a model actually supports.

Running a graph

A generation node runs once every input it depends on has valid data. You can run a single node or let a connected chain run in order. Each node shows its status:
  • idle — waiting or not yet run
  • running — generating
  • success — output ready
  • error — something went wrong
Outputs are saved to your Library, and you can download any generated artifact.

Keeping generations on-brand

Generation nodes are grounded in your brand book by default, and you can apply creative skills per node. Both are covered in Workflows & skills.

Shortcuts

Collaboration

The canvas is multiplayer. When teammates are in the same canvas, you see their cursors and which nodes they have selected, updating in real time.

What’s next

Workflows & skills

Save and reuse graphs; apply creative skills and brand grounding.

Library

Find your generated creative and references.